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Soldier of Fortune II - Problem mit default.cfg

Franky S / 6 Antworten / Flachansicht Nickles

Hallo Leute,


ich bekomme beim Start von Soldier of Fortune II die Fehlermeldung "Error during initialization SYSTEM ERROR Couldn´t load default.cfg". Die Meldung ist berechtigt,  ich habe auch gar keine default.cfg (die wurde bei der Installation nie angelegt).


Kennt jemand das Problem ?? Es wäre super, wenn mir jemand, der/die mein Posting liest, diese default.cfg-Datei per Mail nach hotte_ho@gmx.de schicken könnte.


Vielen Dank im voraus und "keep on gaming"....


Tschö, Franky


 


 


 

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chrissv2 Franky S „Soldier of Fortune II - Problem mit default.cfg“
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mein einziger tip wäre dir ne "sicherheitskopie des spiels zu besorgen
sooo da is die myconfig.cfg *g*


// Generated by SoF2, do not modify
unbindall
bind SHIFT "+speed"
bind CTRL "+attack"
bind ALT "+altattack"
bind PAUSE "pause"
bind TAB "menu objective"
bind F1 "menu keys"
bind F2 "menu video"
bind F3 "menu audio"
bind F4 "menu misc"
bind SPACE "+use"
bind + "+higher"
bind , "+moveleft"
bind - "+lower"
bind . "+moveright"
bind / "+moveup"
bind 0 "inventory0"
bind 1 "inventory1"
bind 2 "inventory2"
bind 3 "inventory3"
bind 4 "inventory4"
bind 5 "inventory5"
bind 6 "inventory6"
bind 7 "inventory7"
bind 8 "inventory8"
bind 9 "inventory9"
bind = "+higher"
bind A "+moveleft"
bind B "rmg_automap"
bind C "+movedown"
bind D "+moveright"
bind E "+leanright"
bind G "throwselwpn"
bind I "wpn_switching 1"
bind M "+movedown"
bind O "wpn_switching 3"
bind P "wpn_switching 2"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind T "throwwpn"
bind U "wpn_switching 0"
bind V "+prone"
bind W "+forward"
bind X "+moveup"
bind [ "+control1"
bind \ "+firemode"
bind ] "+control2"
bind _ "+lower"
bind ` "toggleconsole"
bind { "+control1"
bind } "+control2"
bind ~ "toggleconsole"
bind DEL "+lookdown"
bind F5 "quicksave"
bind F6 "menu save2"
bind F7 "menu load2"
bind F8 "quickload"
bind MWHEELUP "weapprev"
bind MWHEELDOWN "weapnext"
bind MOUSE1 "+attack"
bind F9 "menu scale"
bind F11 "r_screenshot"
bind F12 "exec menus/quit_confirm.cfg"
bind END "centerview"
bind PGDN "+lookup"
bind MOUSE3 "+altattack"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
seta sys_memory "127"
seta com_introplayed "0"
seta fx_debug "0"
seta com_maxfps "85"
seta cg_crosshairY "0"
seta cg_splashes "1"
seta r_fastsky "0"
seta wpn_inaccuracy "1"
seta s_mixPreStep "0.05"
seta cpu_lodbias "0"
seta g_forcecrouchjump "1"
seta s_mp3overhead "31756"
seta r_ext_nv_vertex_array_range_mem_size "4000000"
seta r_facePlaneCull "1"
seta g_logSync "0"
seta r_fullscreen "1"
seta r_flushLightmaps "0"
seta cl_blankFrames "20"
seta r_allowATIExtensions "1"
seta r_ext_texture_env_add "1"
seta glass_debrisvel "1.5"
seta wpn_sounds "1"
seta in_joystick "0"
seta cg_bobpitch "0.002"
seta glass_update "1000"
seta cl_invert_x "1"
seta glass_dmgextent "10"
seta r_dynamiclight "1"
seta r_ext_anisotropic_level "2"
seta m_side "0.25"
seta in_mididevice "0"
seta cg_bobroll "0.002"
seta sp_language "0"
seta cm_playerCurveClip "1"
seta m_pitch "0.022"
seta r_aliasShaders "1"
seta g_playerHealthOld "-1"
seta g_wpnencumbrance "1"
seta s_khz "11"
seta r_primitives "0"
seta cl_freelook "1"
seta cg_runpitch "0.002"
seta s_musicvolume "0.250000"
seta cg_runroll "0.005"
seta wpn_switching "1"
seta r_flares "2"
seta r_gamma "1"
seta glass_threshhold "200"
seta r_fastLightDistance "100000"
seta cg_cameraOrbitDelay "50"
seta in_midiport "1"
seta cl_invert_y "1"
seta view_draw "1"
seta r_lodbias "2"
seta cg_forceModel "0"
seta cg_draw2D "1"
seta in_mouse "-1"
seta sys_cpuspeed "831"
seta r_ignoreGLErrors "1"
seta tip_millisecPerLine "250"
seta cg_smoothClients "0"
seta r_tf_cinematic "GL_RGB8"
seta cpu_lowend "0"
seta sv_quicksave_index "0"
seta in_joyBallScale "0.02"
seta g_npcdmgfactor "0"
seta r_minpicmip "3"
seta cl_subtitles "1"
seta r_imagePersistence "0"
seta r_ext_nv_fence_min_mem_per_fence "32"
seta sv_cheats "22215"
seta cl_run "0"
seta sys_cpustring "Duron (model 3)"
seta r_tf_solid_compressed "GL_COMPRESSED_RGBA_DXT5"
seta r_ihv "Nvidia"
seta r_customwidth "1600"
seta r_tf_solid_uncompressed "GL_RGB8"
seta cg_drawCrosshair "2"
seta r_overBrightBits "1"
seta sys_cpufeatures "5"
seta r_allowNvidiaExtensions "1"
seta ui_precache "1"
seta wpn_penetration "1"
seta m_cursor_accel "2"
seta r_allowExtensions "1"
seta cl_yawspeed "140"
seta r_weather "1"
seta r_ext_nv_fence_num_fences "1000"
seta g_volumeDisplay "0"
seta sys_noaltenter "0"
seta m_forward "0.25"
seta g_log ""
seta cl_touchmem "1"
seta r_ssCheap "0"
seta dmflags "0"
seta cursor_blink_speed "500"
seta cg_zoomfov "22.5"
seta r_swapInterval "1"
seta r_depthbits "0"
seta cg_numMarks "0"
seta r_nomipmip "0"
seta r_lastValidRenderer "GeForce2 MX/AGP/3DNOW!"
seta m_cursor_speed "8"
seta s_volume "0.7"
seta ff_channels "0,0;1,0;2,0;3,0;4,0"
seta r_ext_nv_register_combiners "0"
seta r_allowWglExtensions "1"
seta r_stencilbits "8"
seta joy_threshold "0.15"
seta r_ext_compiled_vertex_array "1"
seta cg_fov "80"
seta g_friendlyFire "1"
seta sp_debug "0"
seta cg_drawFPS "0"
seta r_ext_nv_multisample_quality "0"
seta ff_avail "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta cl_sensitivity "5"
seta r_MipMaps "0"
seta r_ext_nv_vertex_array_range_mem_priority "0.5"
seta fx_countScale "0.9"
seta snd_dll "ds"
seta g_ammoencumbrance "1"
seta ar_seed_text "AAAAAAAAAA"
seta glass_debrisfall "5"
seta r_ext_ati_tesslevel "2"
seta card_lodbias "0"
seta s_mixahead "0.2"
seta r_colorbits "0"
seta r_detailtextures "1"
seta cl_packetdup "1"
seta r_finish "0"
seta cg_crosshairHealth "1"
seta in_midichannel "1"
seta r_ignorehwgamma "0"
seta r_drawfog "2"
seta glass_factor ".15"
seta r_mode "3"
seta m_filter "0"
seta cg_shadows "0"
seta cg_bobup "0.005"
seta r_subdivisions "4"
seta r_videoCard "Geforce2"
seta r_animSmooth ".5"
seta r_customaspect "1"
seta r_tf_alpha_compressed "GL_COMPRESSED_RGBA_DXT5"
seta s_allowDynamicMusic "0"
seta r_ext_multitexture "1"
seta r_picmip "3"
seta glass_size "8"
seta r_tf_alpha_uncompressed "GL_RGBA8"
seta vid_xpos "0"
seta in_midi "0"
seta r_uma "0"
seta r_fastBoneDistance "1000"
seta r_ext_ati_pntriangles "0"
seta cg_crosshairSize "24"
seta r_weEffectFog "0"
seta wpn_casings "0"
seta cl_pitchspeed "140"
seta g_playerArmorOld "-1"
seta ff_delay "80"
seta cl_mouseAccel "0"
seta cg_crosshairX "0"
seta fx_nearCull "24"
seta g_stealthStatus "0"
seta glass_stscale "2"
seta r_maxTextureSize "0"
seta shatter "1"
seta r_customheight "1024"
seta r_lodCurveError "250"
seta g_procDecalLimit "10"
seta r_ext_multisample "0"
seta use_ff "1"
seta m_yaw "0.022"
seta vid_ypos "0"
seta ui_symbols "0"
seta s_soundPersistence "0"
seta tip_millisecMin "2500"
seta tip_millisecPerChar "75"
seta r_modelPersistence "0"
seta r_tf_lightmap "GL_RGB8"
seta cl_confirmations "1"

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kein problem :- chrissv2