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Nur 2286pkt bei 3DMARK2000

Haxn / 2 Antworten / Flachansicht Nickles

hi
ich habe nur 2286 punkte mit meinem
celeron A 500,
64MB-SD-DIMM-RAM,
64MB-3D-Prophet

Kann mir jemand helfen den PC besser zu konfigurieren?
MfG
haxn
PS: Die genauen Daten:

3DMARK 2000 PROJECT FILE

PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x3C275813
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L

RESULTS
Platform: Internal
3DMark Result: 2286 3D marks
CPU Speed: 148 CPU 3D marks
Game 1 - Helicopter - Low Detail: 41,1 FPS
Game 1 - Helicopter - Medium Detail: 29,7 FPS
Game 1 - Helicopter - High Detail: 20,3 FPS
Game 2 - Adventure - Low Detail: 57,2 FPS
Game 2 - Adventure - Medium Detail: 26,5 FPS
Game 2 - Adventure - High Detail: 15,7 FPS
Fill Rate (Single-Texturing): 262,5 MTexels/s
Fill Rate (Multi-Texturing): 461,9 MTexels/s
High Polygon Count (1 Light): 3749 KTriangles/s
High Polygon Count (4 Lights): 3284 KTriangles/s
High Polygon Count (8 Lights): 1746 KTriangles/s
8MB Texture Rendering Speed: 180,3 FPS
16MB Texture Rendering Speed: 103,9 FPS
32MB Texture Rendering Speed: 51,1 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 96,4 FPS
Bump Mapping (Emboss, 2-pass): 136,9 FPS
Bump Mapping (Emboss, 1-pass): 234,1 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.08.00.0400
Bios Version Award Modular BIOS v4.51PG
Bios Date 10/26/99

Memory:
Total Physical Memory 64MB
Free Physical Memory 3MB

PROCESSOR
CPU Information:
Processor Type Intel Celeron A
Processor Speed 500MHz
Processor Caps MMX

Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 128KB

DESKTOP
2D Display Adapter:
Name 3D Prophet
Driver Date 10-13-2000

Monitor:
Name 770/PRO-700 (PS)
Driver Date 5- 5-1999

Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 32 bit

INTERNAL 3D CARD
Information:
Name 3D Prophet
Driver Name NVDD32.DLL
Driver Version 4.12.01.0635 (Certified)
Total Video Memory 32474KB
Total Texture Memory 53978KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000100
Subsystem Identifier 0x502014AF
Chipset Revision Level 0x00000010

Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping No

Flags:
DirectDraw flags 1 0x94C27FE3
DirectDraw flags 2 0x004AFE7D
Texture operations 0x009FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000072
Raster capabilities 0x00376DA1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x00000C0F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017

Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 * 360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600, 8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 720, 8 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480, 16 bit, 720 * 480, 16 bit, 720 * 576, 16 bit, 800 * 600, 16 bit, 960 * 720, 16 bit, 1024 * 768, 16 bit, 1152 * 864, 16 bit, 1280 * 720, 16 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit, 480 * 360, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 640 * 480, 32 bit, 720 * 480, 32 bit, 720 * 576, 32 bit, 800 * 600, 32 bit, 960 * 720, 32 bit, 1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 720, 32 bit

SmallAl Haxn „Nur 2286pkt bei 3DMARK2000“
Optionen

für einen Celli 500 sind diese Punkte wohl schon recht im Rahmen.