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++ Update zu neuesten Voodoo3 - Treibern ++

tfhenss / 2 Antworten / Baumansicht Nickles

Hi,
auf 3dfxgamers.com gibts ein Update zu og. Treibern,
man kommt danach wieder in die Tweaks rein.
CU, in Hoffnung auf Berichte, tf (tfhenss)

Antwort:
na endlich! das tweacken hat mich echt verrückt gemacht. ärgerlich nur, das ich wieder die ganzen 6,65 mb saugen musste!!! naja, jetzt funzts ja wieder, bye
(wolve (Anonym))

Antwort:
Nachtrag für alle, dies wissen wollen..
Hier eine kurze Liste der von 3DFX am 27.01.00 behobenen Probleme:
Fixed 3dfx Tools bug that had language problem with non-English languages.
Driver updated to support General Format mode Timings
Udates to support Microsoft DCT300 tests
Fixed issue with possible Deer Hunter 2 hanging at main menu
Fixed issue which caused a slowdown with some Glide and OpenGL applications.
Fixed issue with Unreal not running with OpenGL.
Fixed issue with the control panel not allowing the selection of 800x600 when the machine was used with a non-PNP monitor.
Fixed issue with Quake 3's brightness control being grayed out.
Fixed issue with Flight Sim 98 and 2000 missing point lights during night scenes on right of screen.
Fixed issue with desktop corruption occurring when changing form a 16bit mode to 8bit mode on certain motherboard/processor combinations.
Fixed issue with Organic Art screen saver causing screen corruption and/or system lock when running with power management enabled.
Fixed issue with Moto Racer2 crashing to the desktop when attempting to load.
Fixed issue with System Shock 2. Players could lose weapon overlay, depending on position.
Fixed issue with Jane's USAF, Textures beyond plane visible through the plane.
Fixed issue with Deer Hunter 3, Terrain behind buildings visible through the building.
Updated OpenGL with miscellaneous bug fixes
Updated 3dfx Tools to provide video overlay gamma adjustment.
3dfx Tools now supports an external call that allows the display device to be switched between output devices.
CU, tf
(tfhenss)

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wolve (Anonym) tfhenss „++ Update zu neuesten Voodoo3 - Treibern ++“
Optionen

na endlich! das tweacken hat mich echt verrückt gemacht. ärgerlich nur, das ich wieder die ganzen 6,65 mb saugen musste!!! naja, jetzt funzts ja wieder, bye
(wolve (Anonym))

bei Antwort benachrichtigen
tfhenss Nachtrag zu: „++ Update zu neuesten Voodoo3 - Treibern ++“
Optionen

Nachtrag für alle, dies wissen wollen..
Hier eine kurze Liste der von 3DFX am 27.01.00 behobenen Probleme:
Fixed 3dfx Tools bug that had language problem with non-English languages.
Driver updated to support General Format mode Timings
Udates to support Microsoft DCT300 tests
Fixed issue with possible Deer Hunter 2 hanging at main menu
Fixed issue which caused a slowdown with some Glide and OpenGL applications.
Fixed issue with Unreal not running with OpenGL.
Fixed issue with the control panel not allowing the selection of 800x600 when the machine was used with a non-PNP monitor.
Fixed issue with Quake 3's brightness control being grayed out.
Fixed issue with Flight Sim 98 and 2000 missing point lights during night scenes on right of screen.
Fixed issue with desktop corruption occurring when changing form a 16bit mode to 8bit mode on certain motherboard/processor combinations.
Fixed issue with Organic Art screen saver causing screen corruption and/or system lock when running with power management enabled.
Fixed issue with Moto Racer2 crashing to the desktop when attempting to load.
Fixed issue with System Shock 2. Players could lose weapon overlay, depending on position.
Fixed issue with Jane's USAF, Textures beyond plane visible through the plane.
Fixed issue with Deer Hunter 3, Terrain behind buildings visible through the building.
Updated OpenGL with miscellaneous bug fixes
Updated 3dfx Tools to provide video overlay gamma adjustment.
3dfx Tools now supports an external call that allows the display device to be switched between output devices.
CU, tf
(tfhenss)

bei Antwort benachrichtigen