Oh! Weiter Fragen... Ok, der Server is Server, steht hinter mir.
Version ist wie gesagt 436 (GOTYE = Game Of The Year Edition) Orginal.
Client (Logisch, oder?) keine Fehlermeldung.
Fehlermeldung nur, wie beschrieben, auf dem Server.
Serverlog schaut so aus:
Log: Log file open, 12/26/02 13:23:14
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)
Init: Version: 436
Init: Compiled: Oct 24 2000 12:22:20
Init: Command line: DM-BDC-Grand.unr?Game=BotPack.DeathMatchPlus?Mutator=BotPack.LowGrav,Relics.RelicSpeed,Relics.RelicDefense,Relics.RelicStrength,Relics.RelicRegen,Relics.RelicDeath,Relics.RelicRedemption,BDBMapVote302.BDBMapVote,DE.VolatileAmmo,QAnnouncer.QAnnouncer?Listen -server log=server.log
Init: Base directory: D:\UNREAL TOURNAMENT\SYSTEM\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: XXXXX
Init: User:
Init: Memory total: Phys=392632K Pagef=1704516K Virt=2093056K
Init: Working set: 0 / 0
Init: CPU Speed=300.700482 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX
Init: Unreal engine initialized
Log: Browse: DM-BDC-Grand.unr?Name=TheVomit?Class=Botpack.TMale2?team=1?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=MultiMesh.SkaarjVoice?Game=BotPack.DeathMatchPlus?Mutator=BotPack.LowGrav,Relics.RelicSpeed,Relics.RelicDefense,Relics.RelicStrength,Relics.RelicRegen,Relics.RelicDeath,Relics.RelicRedemption,BDBMapVote302.BDBMapVote,DE.VolatileAmmo,QAnnouncer.QAnnouncer?Listen
Log: LoadMap: DM-BDC-Grand.unr?Name=TheVomit?Class=Botpack.TMale2?team=1?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=MultiMesh.SkaarjVoice?Game=BotPack.DeathMatchPlus?Mutator=BotPack.LowGrav,Relics.RelicSpeed,Relics.RelicDefense,Relics.RelicStrength,Relics.RelicRegen,Relics.RelicDeath,Relics.RelicRedemption,BDBMapVote302.BDBMapVote,DE.VolatileAmmo,QAnnouncer.QAnnouncer?Listen
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 18349->18349; refs: 259463
Log: Game class is 'DeathMatchPlus'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue 65280 / 131072
Init: WinSock: XXX(XXX.XXX.XXX.XXX)
DevNet: TcpNetDriver on port XXXX
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: MultiMesh
Log: Server Package: Relics
Log: Server Package: EpicCustomModels
Log: Server Package: TCowMeshSkins
Log: Server Package: TNaliMeshSkins
Log: Server Package: TSkMSkins
Log: Server Package: BDBMapVote302
Log: Server Package: QAnnouncer
Log: Server Package: CSHP4+
Log: Bound to UWeb.dll
Log: Server Package: DE
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: ServerAdds.ServerAdds
Log: Spawning: CSHP4+.CSHPServerActor
Log: Level is Level DM-BDC-Grand.MyLevel
Log: Bringing Level DM-BDC-Grand.MyLevel up for play (20)...
ScriptLog: InitGame: ?Name=TheVomit?Class=Botpack.TMale2?team=1?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=MultiMesh.SkaarjVoice?Game=BotPack.DeathMatchPlus?Mutator=BotPack.LowGrav,Relics.RelicSpeed,Relics.RelicDefense,Relics.RelicStrength,Relics.RelicRegen,Relics.RelicDeath,Relics.RelicRedemption,BDBMapVote302.BDBMapVote,DE.VolatileAmmo,QAnnouncer.QAnnouncer?Listen
ScriptLog: Base Mutator is DM-BDC-Grand.DMMutator0
ScriptLog: Mutators BotPack.LowGrav,Relics.RelicSpeed,Relics.RelicDefense,Relics.RelicStrength,Relics.RelicRegen,Relics.RelicDeath,Relics.RelicRedemption,BDBMapVote302.BDBMapVote,DE.VolatileAmmo,QAnnouncer.QAnnouncer
ScriptLog: Add mutator BotPack.LowGrav
ScriptLog: Add mutator Relics.RelicSpeed
ScriptLog: Add mutator Relics.RelicDefense
ScriptLog: Add mutator Relics.RelicStrength
ScriptLog: Add mutator Relics.RelicRegen
ScriptLog: Add mutator Relics.RelicDeath
ScriptLog: Add mutator Relics.RelicRedemption
ScriptLog: Add mutator BDBMapVote302.BDBMapVote
ScriptLog: Detected GameType = Botpack.DeathMatchPlus
ScriptLog: Total Maps = 240
ScriptLog: Add mutator DE.VolatileAmmo
ScriptLog: Add mutator QAnnouncer.QAnnouncer
ScriptLog: Found DM-BDC-Grand.SearchLight0 at -5053.000000,-447.000000,-1428.000000
ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
ScriptLog: ObjectPath: No object to be moved. Aborting.
ScriptLog: __________________________________________
ScriptLog:
ScriptLog: #### #### # # ####
ScriptLog: # # # # # #
ScriptLog: # ### ##### ####
ScriptLog: # # # # #
ScriptLog: #### #### # # #
ScriptLog: __________________________________________
ScriptLog:
ScriptLog: Version ....................... CSHP4+ (1.8.26)
ScriptLog: Security Level is ............. 1
ScriptLog: Security Frequency is ......... 2.000000
ScriptLog: Security Tolerance is ......... 20.000000
ScriptLog: Tracking FOV .................. 0
ScriptLog: Only Admin Kick ............... True
ScriptLog: Use Numeric IP ................ False
ScriptLog: NGStat Players Only ........... False
ScriptLog: Allow NoSmoke ................. True
ScriptLog: Use CSHP Log .................. True
ScriptLog: Fast Teams .................... True
ScriptLog: MaxInitTries .................. 15
ScriptLog:
ScriptLog: __________________________________________
ScriptWarning: ObjectPath DM-BDC-Grand.ObjectPath1 (Function UnrealShare.ObjectPath.PostBeginPlay:000D) Accessed None
ScriptWarning: ObjectPath DM-BDC-Grand.ObjectPath1 (Function UnrealShare.ObjectPath.PostBeginPlay:0015) Attempt to assigned variable through None
ScriptWarning: ObjectPath DM-BDC-Grand.ObjectPath1 (Function UnrealShare.ObjectPath.PostBeginPlay:001D) Accessed None
ScriptLog: Initiating local logging...
ScriptLog: Initiating world logging...
ScriptLog: [~] starting Server Advertisements version 104
ScriptLog: [~] there are 10 lines in the list
Init: Game engine initialized
Log: Startup time: 40.165810 seconds
Log: Resolved unreal.epicgames.com (207.135.145.4)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master0.gamespy.com (216.177.89.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Manch Einträge habe ich XXX.
Gruss!
TheVomit